Guide

History of video conferencing

Updated

Video conferencing is older than most people think. AT&T showed its Picturephone at the 1964 New York World's Fair, room-based systems using dedicated codecs appeared in the late 1970s and 1980s, ISDN-based standards made calls between different brands possible in the 1990s, and expensive telepresence suites arrived in the 2000s. Cloud services like Skype, WebEx, Zoom, Teams and Google Meet then moved meetings onto ordinary laptops, and today's room systems are mostly video bars running those same cloud platforms.

History of video conferencing
Video conferencing history: AT&T's 1964 Picturephone, 1980s room codecs, H.320 and H.323, telepresence, then cloud meetings and Teams and Zoom Rooms.

Timeline

Era Milestone What changed
1920s-1930s Experimental two-way TV links (AT&T Bell Labs, Germany's public video phone service) Proved the concept; impractical at scale
1964 AT&T Picturephone demo at the World's Fair First widely publicized video phone
1970 Picturephone commercial service launched Expensive, little demand; withdrawn
Late 1970s-1980s Room codecs from Compression Labs, PictureTel and others First business room systems over dedicated lines
1990 ITU H.320 standard Calls over ISDN between different vendors' systems
1990s Desktop video (CU-SeeMe, PC cards), Polycom founded Video moves toward the desk
1996 ITU H.323 standard Video over IP networks
2000s Telepresence suites (Cisco, HP Halo, Polycom) Life-size, high-end rooms
2003 Skype launches Free consumer calling, video soon after
2000s-2010s WebEx, GoToMeeting, Lync/Skype for Business, Google Hangouts Web conferencing in the browser and desktop
2011-2013 Zoom founded (2011), launches (2013) Easy cloud video for anyone
2017 Microsoft Teams launches Video inside the chat and Office suite
2020 Pandemic-driven surge in remote work Video becomes default for many meetings
2020s Hybrid rooms, AI framing, multi-camera Rooms designed for remote participants

Video conferencing before Zoom

Before Zoom, businesses used three main kinds of video:

  • Room systems from Polycom, Tandberg (later Cisco), LifeSize and others, connecting over ISDN and then IP using H.323 or SIP. They often required a bridge (MCU) to connect more than two sites and an IT team to schedule calls.
  • Telepresence suites with matched furniture, multiple screens and dedicated networks. They looked great and cost a fortune.
  • Desktop and web tools like WebEx, GoToMeeting, Skype and Lync. Easy to start but limited in quality and room integration.

Zoom and Teams changed the model: everyone joins the same cloud service, from a laptop, phone or room, with no bridge to manage.

How room systems evolved

  1. Codec plus cameras (1980s-2000s): a hardware codec box, a PTZ camera and a mic pod, all wired to a display. See what is a codec?.
  2. Telepresence (2000s): multiple codecs and screens to make remote people look life-size. See video conferencing vs telepresence.
  3. PC-based rooms (2010s): a small PC running Skype for Business or Zoom with USB cameras and speakerphones.
  4. Cloud room platforms (late 2010s): Microsoft Teams Rooms, Zoom Rooms and Google Meet hardware, with touch controllers and calendar join.
  5. Video bars and AI (2020s): an all-in-one bar with built-in compute, AI framing and remote management. See what is a video bar?.

Where it is heading

Current development focuses on making remote participants equal to people in the room: multi-camera views, speaker tracking, better audio coverage, and AI features like meeting summaries. See Teams Rooms AI features and what is a hybrid meeting?.

Further reading: how video conferencing works and what is VTC?.

Upgrading an older room system? Tell us what you have and we'll suggest a modern replacement.

Related guides

All video conferencing basics →

Outfitting several rooms, or reselling? Get a volume quote or apply for wholesale pricing →

Popular right now

Popular picks

Get a quote